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The James Bond 007 Dossier

Bond, James Bond.

5. November 2016 06:30
by m
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Computer & Video Game Magazine's coverage of The Living Daylights

5. November 2016 06:30 by m | 0 Comments

Computer and Video Games review of the James Bond 007 computer game, The Living Daylights, August 1987Interesting that when describing the film they are careful to avoid any spoilers, but then they immediately go on to describe each scenario in the game, in which all of the key settings and set pieces of the film are neatly laid out. Similarly, deliberate teases like "Level 7 ...Bond is being flown to an unknown destination." are immediately rendered pointless when the very next sentence is "Level 8...Trapped in the desert of Afghanistan in the middle of a Russian Air Base..." Well I'm glad they didn't spoil what that unknown destination was.

And here's another winner: "After all, it is only a mock battle, or is it? Could one of the SAS men really be an enemy agent in disguise? Take care, he is out to kill!" In fact the writing is very poor in general - surely there are more creative ways to describe a sequence of events than "The next setting is...Next Bond is off to...The next action has Bond...The next setting is..." It is also worth noting that they literally just copied and pasted entire paragraphs on the plot of the film and the game level descriptions from the July issue straight back into the August issue's review section.

The fact that this game scores 9 out of 10 for graphics will no doubt come as a shock to our younger readers, brought up on Playstation and X-Box... The Amstrad CPC the magazine tests it on certainly had better graphics than the 48k ZX Spectrum I played the game on as a kid, but it all seems very primative by today's standards. Feel like a stroll down memory lane? Play this game and many more of the original James Bond computer and video games from the 1980s and early 1990s in our James Bond 007 Arcade.  

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The James Bond Dossier

Top secret. For Your Eyes OnlyFor Your Eyes Only. C+VG Deputy Editor Paul Boughton has infiltrated Domark's secret headquarters (Wimbledon, actually) and escaped with highly confidential plans for their new James Bond game: The Living DaylightsThe Living Daylights. Here we present the first part of C+VG’s exclusive James Bond Dossier.

James Bond 007, licenced to kill, is back. This summer the latest Bond epic, The Living DaylightsThe Living Daylights will explode onto the silver screen.

Britain's super agent will also be back on computer in Domark's game of the same name. An arcade version of the game will also be released in a pleasure dome near you. Yes, Bond in back with a bang. And like C+VG, he's also bigger. The release of the game of The Living DaylightsThe Living Daylights will, Domark hope, lay the SpectreSpectre of their last Bond game, A View To A KillA View To A Kill, to rest. Despite making money, the game did not meet with critical approval. Domark bosses Dominic Wheatley and Mark Strachan are determined It won't happen again.

The Living DaylightsThe Living Daylights MUST be good.

The Film

The Living DaylightsThe Living Daylights, set for international release this summer, marks Timothy Dalton’s debut in the role of super spy James Bond. He follows in the footsteps of Roger Moore, George Lazenby and Sean Connery who have all played the part. The title of the film is taken from a short story by Bond's creator Ian Fleming.

At the time of writing the plot of The Living DaylightsThe Living Daylights is still a closely guarded secret. However it thought to about a Russian general who wants to defect to the West. Bond Is assigned to help and protect and at the same time gets Involved with an evil arms dealer by the name of Whittaker.

Add to that the ingredients which have become standard in the Bond films of late — fast cars, gadgets, gimmicks and, of course, a bevy of beautiful girls.

And of course there are the stunts. They're bound to be unbelievable, silly, but at the same time great fun and bound to make you gasp and laugh. In fact, there’s this stunt where ... no that will have to be left to the next part of The Bond Dossier.

Next month the C+VG James Bond Dossier will include more details about the film The Living DaylightsThe Living Daylights and hopefully — If we manage to find the micro dot — pictures of the action. II you find the dot on your copy of C+VG send it to us quickly.

The Game

The game consists of a playing area split into three sections. Each section scrolls to left at a different rate to give the impression of three dimensions. The foreground makes up about one tenth of playing area, showing things such as buildings and hedges.

The mid-ground takes up between three and fourth tenths of the playing area. This is where Bond moves. On some levels rocks and holes will appear in this section which 007 must jump over. The background will consist of scenes from the film and where Bond's enemies will appear.

Bond will face four main types of opponents and obstacles. These are:

Snipers — these will appear from behind buildings, trees etc in the background. After a short pause which will allow the player to react, they will begin firing at Bond. If they are not shot by 007 they will take cover again only to reappear later on.

Throwing men — These are planned to appear on the right of the screen and will throw various deadly weapons at Bond. He must duck and jump to avoid

Rocks — these will be in the mid-ground. Bond must jump to avoid them.

Helicopters — these will travel along the top of the screen dropping bombs. Bond must fight his way through the different backgrounds, representing scenes from the film. Before each level he must choose one of four weapons. But it must be a wise choice. Only one weapon will be of use. Pick the wrong one and, although it won't be impossible to complete the level, it will be considerably harder.

The weapons, which will not be the same ones before each level, include knives, crossbows and bazookas.

The games opening setting will be Gibraltar. This is a training level in which Bond is with the SAS. All are harmless to 007. The guns aren't real But the problem is that somewhere, looking exactly the same as the SAS men, is an assassin. He's deadly and is out to kill bond. Spot him before he spots you.

The next setting is outside the Lenin People's Music Conservatory in Czechoslovakia. Bond meets the Russian defector Koskov and must protect him from the Soviets.

Survive and the action then switches to the Trans-Siberian pipeline. Bond must lead Koskov through the network, avoiding obstacles, falling pipes and assassins. The more tranquil and civilised setting of an English country mansion does not prove any safer for Bond and Koskov. Soviet agents want Koskov back and will stop at nothing to get him. Beware innocent looking people. Don't lose your bottle!

All the fun of the fair melt as Bond faces danger among the amusements.

Next Bond is off to Tangiers, avoiding capture by police. The action takes place on the rooftops.

The next action has Bond captive In a Russian aeroplane. He must fight his way to freedom without damaging the aircraft.

The next setting is a military complex in Afghanistan. Can Bond take on the entire Soviet military might?

Finally Bond must face and defeat an evil arms dealer.

The Designer

The concept and design of The Living DaylightsThe Living Daylights is by Domark's Richard Naylor. All the programming teams — including the team on the arcade version — are all working from his game plan. In theory this means that all the versions should more or less be the same.

Richard believes It is probably the first time an arcade game and computer game have been designed at the same time.

Says Richard "The Americans were going to design the game for us. What they came up with was something we did in A View To A KillA View To A Kill, three games in one Nobody thought that was a good Idea.

He feels that one of the problems of games based on films or television shows is that software houses take the licence and try and get a game to fit It. He set about it the other way round. "I thought I would do a game and then tie it into the film. In a Bond film there's bound to be plenty of shooting. I came up with the idea of a man walking along, shooting in front of a scrolling background. It was then a matter of tying the background and characters from the film to the game " In this way whatever else happens. Richard hopes the end product will be a highly playable and enjoyable game. So what type to game is The Living DaylightsThe Living Daylights? 'It’s definitely a shoot em-up.' says Richard, "with a tiny bit of strategy in picking the right weapon for Bond to use."

The Programmers

The Living DaylightsThe Living Daylights is due for simultaneous release across all the major formats. It will also be out on an arcade machine. The arcade machine game is being produced in America by a Mastertronic owned company, Arcadia, in the United States, who are also working on the Commodore Amiga version. Sculptured Software are working on the Atari ST and Commodore 64 version.

Graham Stafford of Manchester-based Design is producing the Spectrum. Amstrad CPC and PCW versions.

John Kavangh and Pat McCormack of De Re Software, the team behind Green Beret, are working on the Atari S-bit version. Alan Malik of Exasoft is responsible for the BBC conversion.

Next month don't miss the next report on The Living DaylightsThe Living Daylights, more screen shots, pictures from the film and news of an exclusive Bond competition planned tor this summer.

Remember C+VG is the only magazine with a Licence to Thrill.

[Source: Computer and Video Game Magazine Issue #68, June 1987, P.78-79.]

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THE JAMES BOND DOSSIER

As promised last month, C+VG now presents the second part of our exclusive James Bond Dossier on Domark’s new game, The Living DaylightsThe Living Daylights. We’ve got the latest screen shots, pictures from the new film and the inside Information on 007's fantastic Aston Martin Vantage. Our word is our Bond.

The Living DaylightsThe Living Daylights is due for simultaneous release across all major formats. It will also be out on an arcade machine.

If all goes according to plan it will probably be a world’s first that a Computer and arcade game have been written from the same specification.

Add to that, the blaze of Publicity that is about to be unleashed surrounding Timothy Dalton's debut as James Bond in The Living DaylightsThe Living Daylights, then you're going to have to skip the planet to escape 007.

The Game

First Domark’s game. Latest reports say that the programming of the game is progressing well.

These are the latest screen shots from the Amstrad version. Bond is the character in the white shirt. The man near him is a defecting Russian agent called Koskov who 007 must protect.

Lurking in the background are the bad guys intent on putting a few holes through Bond’s nicely-pressed Saville Row shirt.

Richard Naylor, designer of The Living DaylightsThe Living Daylights, is at the time of writing on a secret mission to the United States to check up on the programming teams working on the Atari ST and Amiga versions.

Latest reports indicate he’s somewhere in the Salt Lake City area visiting Sculptured Software. The arcade machine vereion is also being produced in the US — using the Amiga board — by a Mastertronic-owned Company, Arcadia.

Last month's C+VG James Bond Dossier included a rough outline of what to expect in the game, the backgrounds of which will be taken from the film.

There are ten levels in all with varying difficulties. Before each level Bond has the chance to choose a weapon from the laboratory of gadget master Q. But be quick. Theres only five seconds to choose.

There is a selection of weapons, from a ghetto-blaster rocket pack to a hand-held gun. The range varies from level to level, some even being able to be taken from one level to the next.

Bond is about one-fifth of the height of the screen and one-fourth of the width, and is controlled by numerous movements of the joystick. His Gun Controls consist of a joystick for directions, the fire button for shooting and a second button to select between controlling Bond and the gun sights.

When the select button is pressed a red dot appears in the centre of the screen. At this point Bond stops, the dot can now be controlled around the screen. Bond will follow its movements with his gun arm. On pressing the fire button the gun will release a shot, if pressed quickly it will fire repeatedly. The gun has unlimited firepower!

Level 1 — Gibraltar: Bond begins his adventure with a test of the defences on the island of Gibraltar in the Mediterranean. He must match his wits apinst the skills of the SAS armed only with a paint pellet gun. After all, it is only a mock battle, or is it? Could one of the SAS men really be an enemy agent in disguise? Take care, he is out to kill!

Level 2 — The Lenin People’s Music Conservatory: Bond must get the Russian defector Koskov away from his KGB guards without injuring any of the music lovers enjoying the show inside. Koskov will follow but it is up to Bond to defend him from the snipers who appear all over the building.

Level 3 — The Pipeline: Bond must smuggle Koskov past the pipe workers and send him on his way down the Trans-Siberian Pipeline.

Level 4 — The Mansion House: Koskov has been rescued but somebody wants him back! They have sent the ruthless killer Necros to snatch him back from the British Secret Service. Disguised as a milkman, he and his friends will try every dirty trick to get Koskov back. Watch out!

Level 5 — The Fairground: Bond must meet his fellow agent but Necros has followed you and he has Orders to kill! 

Level 6 — Tangiers: Bond’s mission to find the missing Koskov takes him to the rooftops of Tangiers where he must battle for his life.

Level 7 — The Plane (not in all formats): Captured by the enemy, Bond is being flown to an unknown destination. Can he escape in time?

Level 8 — The Military Complex: Trapped in the desert of Afghanistan in the middle of a Russian Air Base. Watch out as the enemy release all their forces against Bond.

Level 9 — Whittaker’s House: Bond finally meets the Mastermind behind the dastardly plot — Brad Whittaker, the American Arms dealer and military historian. He unleashes all the power of his arsenal against 007.

The game will be available for the following micros: Spectrum, Commodore 64, Amstrad CPC, Atari, Amip, BBC and Electron, C16, Amstrad PCWand MSX.

Prices are yet to be announced but cassette copies will be £9.95.

The Film

The Living DaylightsThe Living Daylights is produced by Albert R. Broccoli and Michael G. Wilson with Bond being played by Timothy Dalton for the first time.

Filming was carried out at Pinewood Studios and also in numerous locations: Vienna, Gibraltar, Tangiers, Quarzazate and Reschen Am See — a lakeside hamlet in Northern Italy.

The ever-faithful Aston Martin returns, this time it’s the 160 Vantage — Bond’s hightech Version suitably equipped with sophisticated, yet lethal, gadgets!

The story: James Bond has recently returned from Gibraltar on exercises, to be sent on a new mission to Bratislava masterminding the defection of KGB General Koskov. Despite an attempt on his life by beautiful Czech cellist Kara, Koskov is eventually brought safely to London.

Unfortunately, Koskov is abducted by Necros. a ruthless killer. ‘M’, suspecting the KGB, sends Bond to serve a termination warrant on General Pushkin, who is known to be in Tangiers with a Trade Delegation.

Before doing this Bond decides to return to Bratislava to try to get closer to the beautiful Kara. This he does and discovers that Kara is an innocent victim of the Russian general. He also leams of Koskov’s involvement with International Arms Dealer Brad Whittaker. In true 007 style, Kara is rescued and taken to Vienna where she succumbs to the Bond charm.

Bond, together with Kara, move on to Tangiers where Bond eventually confronts General Pushkin in his hotel. They plan together to trap Koskov and Whittaker.

Bond and Kara are taken prisoner by Koskov and flown to Russian-occupied Afghanistan, but it is not long before Bond breaks free with Kara and Kamran Shah, the leader of a group of Afghan freedom fighters. Together they find out what Koskov and Whittaker are up to — smuggiing raw opium.

It is obvious that they must be stopped, so with the support of Kamran’s rebel group they overcome masses of Koskov's troops and allies in an attempt to prevent the opium leaving the country. The final mopping up is at Whittaker’s Tangiers villa.

Bond's Car

Bond's cars are always scene stealers and his Aston Martin 160 Vantage will be no exception.

C+VG visited Pinewood film studios to take a look at this mean machine.

It can accelerate from 0 to 60mph in six seconds. And that's not all. It is equipped with two missiles at the front, laser beams in all four hub caps — they rip into enemy cars that come a little too close — a jet booster to give it more zip than a jet fighter, out rigger skis and spiked tyres to get a grip on ice and snow.

The Bondmobile will be setting off on a world tour soon to promote the film.

[Source: Computer and Video Game Magazine Issue #69, July 1987, P.85-87.]

======================================================================================

Reviews.

Game of the month

Bigger, better and bolder than the rest. Try it, buy it. Don't miss out.

> Machines: Amstrad/Com 64/Amiga/Spectrum/BBC/Atari/MSX

> Supplier: Domark

> Price: £9.95 AMS/CBM/£8.95 Spectrum

> Versions Tested: Amstrad

> Reviewer: Paul

My name is Bond, James Bond Double 0 Seven. Licenced to Kill. And I'm going to scare The Living DaylightsThe Living Daylights out of you.

Well we all have dreams, don't we. Here I am sitting at the computer, dressed in white dinner jacket, bow tie and trousers with a crease you could cut yourself on.

Dum diddy dum dum, dum dum dum diddy dum dum. da da da da...

Ah yes, the good old Bond music stirs the blood. Not like the awful A-Ha theme song to The Living DaylightsThe Living Daylights movie on which the game is based.

Talking of the film, here's the plot. It adds a bit of colour to the game.

James Bond has recently returned from Gibraltar on exercises to be sent on a new mission to Bratislava, masterminding the defection of KGB General Koskov.

Despite an attempt on his life by beautiful Czech Cellist Kara. Koskov is eventually brought safely to London

Unfortunately Koskov is abducted by Necros, a ruthless killer. M, Bond's boss, suspecting the KGB. sends Bond to serve a terminate warrant on General Pushkin, who is known to be In Tangiers with a trade Delegation

Before doing this Bond decides to return to Bratislava to try to get closer to Kara. This he does and discovers that Kara is an innocent victim of the Russian general. He also leams of Koskov’s involvement with International Arms Dealer Brad Whittaker. In true 007 style, Kara is rescued and taken to Vienna where she succumbs to the Bond charm.

Bond, together with Kara, move on to Tangiers where Bond eventually confronts General Pushkin in his hotel. They plan together to trap Koskov and Whittaker.

Bond and Kara are taken prisoner by Koskov and flown to Russian-occupied Afghanistan, but it is not long before Bond breaks free with Kara and Kamran Shah, the leader of a group of Afghan freedom fighters. Together they find out what Koskov and Whittaker are up to — smuggiing raw opium.

It is obvious that they must be stopped, so with the support of Kamran’s rebel group they overcome masses of Koskov's troops and allies in an attempt to prevent the opium leaving the country. The final mopping up is at Whittaker’s Tangiers villa.

Before each level Bond can choose a weapon. This screen is set in gedget wizard Q's laboratory. The range of weapons varies from level to level they include, gun, bazooka, knife etc. You have just five seconds to select the weapon. Making the right choice will help you get through the level. Making the wrong one won't make it impossibie. just a little more difficult.

The playing area is split into three sections. Foreground, mid-ground and background. Each scrolls left to right at a different speed.

Bond himself can run, jump end roll. When shooting, a gun sight appears. This you can move around to target the villains end Bond's gun arm will automatically follow. Hitting the fire button activates Bond's trigger finger.

The game levels are as follows.

LEVEL ONE — GIBRALTAR Bond begins his adventure with a test of the defences on the island of Gibraltar. He must match his wits against the skills of the SAS.

LEVEL TWO-THE LENIN PEOPLE'S MUSIC CONSERVATORY: You must get the Russtsn defector Koskov awsy from the KGB guards without injuring any of tha music lovers enjoying the show inside. Koskov will follow you but it is up to you to defend him from the snipers who appear all over the building.

LEVEL THREE - THE PIPELINE: Now you must smuggle Koskov past the pipe workers and sand him on ia way down the Trans-Siberian pipeline. Watch out for the Russian Guards and the added danger of falling pipes.

LEVEL FOUR - THE MANSION HOUSE: Once you have managed to rescue Koskov somebody wants him back! The ruthless killer Necros tries to snatch him back from the British Secret Service 

LEVEL FIVE —THE FAIRGROUND: You have to meet your fellow agent but Necros. now even more desperate, has followed you and he has orders to kill!

LEVEL SIX - TANGIERS: Your mission to find tha missing Koskov takes you to the rooftops of Tangiers where you must battle for your life.

LEVEL SEVEN - THE MILITARY COMPLEX: Trapped in the desert of Afghanistan in the middle of a Russian Air Base. No problem for 007! 

LEVEL EIGHT — WHITAKER'S HOUSE: You finally meet the Mastermind behind the dastardly ploy — Brad Whitaker the American Arms Dealer and military historian. He unleashes all the power of his arsenal against you. you must fight through to reach him.

After the rather sorry effort which Do mark released as A View To A KillA View To A Kill, they vowed that The Living DaylightsThe Living Daylights must be good.

Well it must be said that their latest Bond outing is considerably better. But that wouldn't be too hard. When it comes down to it, this is really just a scrolling shoot-'em-up which could be fixed to any licence or name. That doesn't make it a bad game. It is in fact quite playable and enjoyable.

> Graphics: 9

> Sound: 7

> Value: 8

> Playability: 8

Win Bond's Mega Machine

C+VG Competition

For Your Eyes OnlyFor Your Eyes Only. Top Secret. Computer + Video Games has a licence to thrill you with with 007 competition which will put you in Oh Oh heaven.

In other words this is your only chance to win The Living DaylightsThe Living Daylights arcade machine.

The arcade machine is being produced in America by a Mastertronic-owned company, Arcadia, using Amiga technology. This game will be so new that the chances are yen'll have crowds gathering outside your home demanding to get a look at it.

Second prize is a giant cut-out of James Bond and a special 007 key ring like the one featured in the film. They're the ones you can't lose. Just whistle and it whistles back.

Now comes the hard part. What we want you to do is answer our special James Bond questions. Send your answers together with the printed form to The Living DaylightsThe Living Daylights Competition, Computer + Video Games, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. The closing date is August 16th 1987 and James Bond's - otherwise known as the Editor - decision is final.

QUESTIONS

1) Which of the following titles is NOT a James Bond film?

A) GoldfingerGoldfinger 

B) Dr. NoDr. No

C) From Russia With LoveFrom Russia With Love 

D) Icebreaker

E) The Spy Who Loved MeThe Spy Who Loved Me

Answer.......................................

2) Who is the latest actor to play the role of James Bond?

Answer.......................................

3) Name two other actors who here starred as 007?

Answer.......................................

4) Who wrote the James Bond books? Was it 

A) Joan Flemming.

B) Ian Flemming 

C) Alexander Flemming 

D) Fred Flemming 

E) Peter Flemming

Answer.......................................

5) The bond films and books always feature a really big bad superviilian. Two of the following are not Bond villians. can you spot them?

A) Mr Big 

B) GoldfingerGoldfinger 

C) Dr. NoDr. No

D) Garry Williams 

E) M

Answer.......................................

The Living DaylightsThe Living Daylights Competition

Name..........................................

Address.......................................

..............................................

..............................................

[Source: Computer and Video Game Magazine Issue #70, August 1987, P.13-14, 61-62]

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